Napa Valley Show
2004
Our
Mission is not only to provide more cost effective
electrically- based, wireless firing systems,
but include bringing to market additional software
tools for the explosives handling community
in general, starting with Pyrotechnic Inventory
Control and Tracking software as well as Pyrotechnic
Personnel database and WEB-based ‘Search
Engines’ for Pyrotechnicians qualified
to operate in various parts, if not all, of
the U.S. This system will also be of use to
the Blasting Industry, which, though little
known by the American Public at large, is a
very large and highly competitive industry,
with revenues well over an order of magnitude
above that of the Pyrotechnic Industry.
Fundamentally, current systems fail because
they’re tied into the antiquated model
of master-slave controllers. This is the way
it’s been done since the first pyro with
a match was the master, and the fuse was the
slave. These days the master is a switchboard
or computer controller, but the slave is still
an electric box attached to the igniter. When
companies have tried to go wireless, this architecture
works against them in every way. First, all
existing “standard” wireless protocols
work the same way as E-Mail does – it
doesn’t matter when it gets there, as
long as it gets there. This is fundamentally
not true in fireworks. When it’s time
to fire the shell, it has to happen on time,
every time; but with a radio in the loop you
can never, ever guarantee that there won’t
be a spike of radio interference at that exact
moment.
Then to make matters worse, as existing systems
go to very high speed, expensive radio systems
try to minimize the window where the RF interference
could be a problem. But distances, reflections,
and other radios in the same band all conspire
to keep the problem alive no matter how much
money is spent on improving a fundamentally
bad radio platform.
Firelinx
has developed, and filed patents for, a fundamentally
different approach. Discarding the antiquated
Master-Slave approach, our architecture puts a
fully independent Master firing controller at
each position the slaves used to occupy. This
is known as Distributed Processing, and has been
used successfully for years in scientific computing
and embedded systems to break large intractable
problems into smaller ones. Since each piece of
the problem is smaller, it’s more reliable.
The Master controllers are loaded with their individual
portions of the entire show hours before firing,
when it doesn’t matter if a few wireless
packets get dropped. Their clocks are synchronized
just before the show, again at a time that’s
tolerant of radio interference, and then the final
firing command is given – again, shortly
before the show begins. Once armed and synchronized,
all the independent Master controllers, wired
directly to the igniters, now act perfectly in
concert, firing from their internal clock instead
of an external signal, completely indifferent
to any radio interference that might occur.
This fundamental architectural change takes the
wireless part of the system out of the critical
path, and then everything else starts to work
in our favor. We can use less expensive radios;
we estimate the amount we spend per radio transceiver
to be about $4, not hundreds. The system is more
reliable, more fault tolerant, easier to use,
and easier to maintain.
Because each module operates independently, they
can fire the same cue at the same time; so long
wiring runs are no longer necessary to join together
product to be shot at the same time. The modules
are intelligent, complete controllers in their
own right. The Operator could use the modules
with nothing more than a $1.00 switch from Radio
Shack and still fire the show in an emergency.
They’re rechargeable (the chargers are built
into their travel cases), perform all internal
self-tests, and automatically safe and discharge
themselves when done. They’re secure from
outside radio tampering or unauthorized access,
work down to 40 degrees below zero, are waterproof,
and can have a major explosion go off right next
to them (not unheard of) without significant damage.
There are no moving parts--not even switches to
wear out or corrode.
Firelinx products range from the standard Command
Module (user interface) and Firing Module to the
Firefly, a small 4-cue module, and the FireLance,
a high-power single shot module capable of igniting
hundreds of simultaneous shells across a bridge
or front.
With Firelinx, the change begins
as soon as the technician begins to think about
the next show. For the first time, carefully timed
and choreographed segments of music and fireworks
are reusable and portable. Instead of starting
over from scratch every time, the technician can
reuse songs that worked well before, download
new songs from the Firelinx web site, and put
complex shows together literally in an hour or
two that used to take weeks to create and polish.
Countless hours are also spent planning the implementation
of the show. Mortar positions have to be planned,
wiring runs calculated, and the number of cues
has to be constantly checked against the capabilities
of the firing system. With Firelinx, autoplacement
and optimization software borrowed from the Computer
Aided Design (CAD) industry automates the bookkeeping
to a few minutes, and then prints out all of the
reports necessary to keep the build teams on track
and on target. The system grows seamlessly from
4 cues to 40,000.
When the show wiring step is
finally reached, Firelinx really shines.
To view an actual display shot (in part) by Firelinx
go to:
http://www.williamcraigcook.com/fireworks/Fireworks2004/
and click on the video link.
The choreography is by Bill Cook,
and the “Hey Big Spender” number is
courtesy of Firelinx.
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