Versatility
"I've
got big shows and little shows. I want a system
that can do both. Right now I have one system
for up to 20 modules, and I have to go to a
different one for my big productions. It's a
pain, and it complicates my crew selection as
well."
In
a Distributed Processing system, there are no
limitations to number of cues or modules. Since
each firing module has its own built-in power
source, there's no limitation to the number
of modules that can be powered, or communicated
with. We've set the software to stop at module
999, but that's just for convenience. With 32
cues per module and 15 E-matches per cue, that's
almost half a million matches under your control.
In the simplest case, all you need is one firing
module, and you've got a small show ready for
manual firing.
"What
I'd really like to do is have a mix of manual
and automatic firing. Some pieces I want to
fire myself, some I don't mind being automatic.
In thinking about it, what would be cool is
to have the ability to have a 'background' track
of product that's being fired automatically
to set the canvas, and then I can shoot the
primary shells manually as I go, like playing
a piano with a pre-recorded background -- that
would be ideal."
A side benefit of Distributed Processing,
the key to Firelinx's Reliable Wireless technology,
is that the Command Module really doesn't
have much to do during the show. The Firing
modules have a list of which cues it will
fire automatically at a given time, but that
does not have to be all the shells attached
to the module. So the user can, at any time,
issue manual firing commands for any cue,
whether it's on the automatic list or not.
The user can also split the display into sections
-- some fully automatic, some manual.
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