The thought leader of fireworks firing systems
Previous generations of firing systems used producer-consumer architecture configuration. However, this wasn’t the best scenario if you wanted to go wireless. David’s thought process brought him to design and patent what’s now called a Distributed Processing Architecture, which is the main feature and functionality of Firelinx.
The Distributed Processing Architecture works the following way. You have the Command Module and all Firing Modules, each firing module is loaded with the show, wirelessly, and operates independently after having been fed all details from the Command Module. The show downloads and the synchronization steps all happen pre-show when timing and reliability are less critical due to low radio frequency in the environment.
The wireless communication system is just used for synchronization and safety, and not for firing. This breakthrough was granted a US patent allowing the system to be called “Reliable Wireless” – synchronization of modules which allow for independent firing.
The engineering analysis of the current pyrotechnic systems found 18 different mechanisms where the existing firing system at that time could accidentally fire a shell. Having identified the cause of the problem, Firelinx advised the theme park that they would need a new firing system. The theme park approved production of Firelinx Generation 2, which would be sold exclusively to theme parks around the world.
However, David had a vision of selling a safe fireworks firing system to backyard enthusiasts. Due to the the power, exclusivity and cost of Generation 2, David came up with the concept of Firelinx Generation 3.